

Like lightning, if used uncarefully, the enemy's weapon will become enchanted. Gravity can also be used to imbue weapons. Gravity can also be used to create a large anti-gravity dome around you by combing 2 gravity orbs then pulling your hands apart after letting it charge. Using this ability you can rip people apart, pull them into your blade, shove them away, and even make them fly.

Gravity can also be used to grab opponents limbs much like telekinesis on objects as long as you have the spell equipped. Gravity can be used to stagger opponents at short range and send staggered opponents flying. Gravity is an extremely powerful spell with far more unique abilities compared to the other 2 spells. WARNING: Using the lightning spell improperly on enemies will charge their weapons too, so be careful! A lightning staff can also be slammed on any surface to send out a large shockwave that stuns enemies instantly. This “Lightning Whip” can easily dismember and stun enemies at a fairly long range. Staffs can be imbued with lighting and swung around to create a whip-like lightning chain. Lightning on weapons have the same stunning property but inflicting it much faster with a longer stun. When lightning is merged, spread your hands apart to create a massive lightning beam that has enough force to send enemies flying into walls. Just like fire and gravity, two lightning spells can be combined to create a larger, more powerful lightning spell. Lightning can be stopped by shields and swords, to avoid hitting enemy swords and shields try to aim either at their head with your hand pointed down or at their feet but with the risk of just hitting the ground. Using lightning for a short period of time stuns people out of actions but they recover quickly, if you let lightning build up on a target the stun lasts much longer. Lightning is a short ranged stunning spell dealing little damage to enemies but stunning them out of attacks, blocks, or any other action they might be doing.

Lightning is quick to cast spell and can be cast far sooner than fire or gravity. A staff that is imbued with fire can also be slammed on any surface to send a small group of fireballs into the air that will track the nearest opponent. Fireballs fired this way have little to no cooldown unless the staff is low on charge. Enchanting a staff will allow the player to fire fireballs at a much faster rate by pressing the spell wheel button while holding the staff and moving it.

Enchanting a weapon with fire allows the weapon to pierce metal armor as well as stick into stone walls. When this merged fireball, or “Meteor”, is thrown, it creates an extreme shockwave on impact that sends opponents into the air. Holding a fireball in each hand and bringing your hands together merges the fireballs. Fire balls will stagger opponents upon impact and deal massive damage. The Fireball launched when using this spell can be controlled by aiming your hand at a target, this even works after the fire ball is in the air. This covers spells available in the game Blade and Sorceryįireball can be used as a launch-able projectile which is good against enemy wizards or archers.
